Category Archives: Designer’s Diary
Posts about our mindset when designing our RPG materials.
ADVANTAGES OF HAVING MANY DEITIES IN THE BOOK
When you look at the Brutal Races: Book of Conflict, you’ll see dozens of deities[...]
“LETS RULE THEM!”- A TRAP FOR PLAYERS IN BRUTAL GAMES
In the book, we detailed the differences between brutal games and a standard D&D game,[...]
THE BECOMING: PLAYING AS MONARCH MINOTAURS
In the section on Minotaur religion, we discussed the concept of Players as Monarchs in[...]
Didn’t Make The Cut: Firstborn Hobgoblins as Warlock Patrons
In the “Book of Conflict”, when discussing hobgoblin religion, we touched on a topic under[...]
DESIGNER’S DIARY 29: DESIGN CHALLENGE OF CONVERTING MONSTER STATS
In D&D, it’s possible to find playable racial stats for many races. Especially the base[...]
DESIGNER’S DIARY 28: QUICK LOOK AT THE ARCANE SPELLCASTER SUBRACES OF BRUTAL RACES
In Brutal Races, there are species that are more involved with arcane magic. In this[...]
DESIGNER’S DIARY 27: BRUTAL WARS IN YOUR SETTINGS
In your games, stories, or settings, it’s quite plausible that different Brutal Races are at[...]
DESIGNER’S DIARY 26: MECHANICS OF CONFLICT – SUPERSTITIOUS MAGIC
When the concept of Superstitious Magic first came to my mind, I thought it was[...]
DESIGNER’S DIARY 25: SOURCES OF THE “POWERFUL OUTSIDERS”
In the previous post about Gnoll Gods, we talked about five powerful outsiders. Let’s recall[...]
DESIGNER’S DIARY 24: DEITIES OF CONFLICT – GOBLIN GODS
When designing the gods of the goblins, we took into account all the literature involving[...]