Category Archives: Designer’s Diary
Posts about our mindset when designing our RPG materials.
DESIGNER’S DIARY 14: DEITIES OF CONFLICT- GENERAL DESIGN
In general, we invested a great deal of effort and placed significant importance on deity[...]
Sep
DESIGNER’S DIARY 13: CLASSES OF CONFLICT – SUBCLASSES
Designing new classes has been part of our plan from the beginning, but we also[...]
Sep
DESIGNER’S DIARY 12: CLASSES OF CONFLICT – ANCESTRAL SHAMAN
When it comes to the Ancestral Shaman, there’s something we need to confess. The Ancestral[...]
Sep
DESIGNER’S DIARY 11: CLASSES OF CONFLICT – MARAUDER
Marauder has always been a class that we had in mind for a long time,[...]
Sep
DESIGNER’S DIARY 10: CLASSES OF CONFLICT – WARCHIEF
Compared to other classes, there was much less debate over the mechanics and RP aspects[...]
Sep
DESIGNER’S DIARY 9: CLASSES OF CONFLICT – TALON
Talon was already in our minds when the initial discussions for this project took place[...]
Sep
DESIGNER’S DIARY 8: CLASSES OF CONFLICT – THE PACK
The Pack… The Pack… By far the most challenging class design. You might find that[...]
Sep
DESIGNER’S DIARY 7: MECHANICS OF CONFLICT – THE BLOOD HUNT
Whether The Blood Hunt is a mechanic or an optional DM tool depends on your[...]
Aug
DESIGNER’S DIARY 5: GOBLINS OF CONFLICT
Goblins, like orcs, are a race that exists within popular culture. They appear in numerous[...]
Jun
DESIGNER’S DIARY 6: MECHANICS OF CONFLICT – THE UNCANNY GRUB
The Uncanny Grub was a concept we occasionally discussed regarding Brutal Races. We often talked[...]
Jun