Category Archives: Designer’s Diary

Posts about our mindset when designing our RPG materials.

DESIGNER’S DIARY 14: DEITIES OF CONFLICT- GENERAL DESIGN

In general, we invested a great deal of effort and placed significant importance on deity[...]

DESIGNER’S DIARY 13: CLASSES OF CONFLICT – SUBCLASSES

Designing new classes has been part of our plan from the beginning, but we also[...]

DESIGNER’S DIARY 12: CLASSES OF CONFLICT – ANCESTRAL SHAMAN

When it comes to the Ancestral Shaman, there’s something we need to confess. The Ancestral[...]

DESIGNER’S DIARY 11: CLASSES OF CONFLICT – MARAUDER

Marauder has always been a class that we had in mind for a long time,[...]

DESIGNER’S DIARY 10: CLASSES OF CONFLICT – WARCHIEF

Compared to other classes, there was much less debate over the mechanics and RP aspects[...]

DESIGNER’S DIARY 9: CLASSES OF CONFLICT – TALON

Talon was already in our minds when the initial discussions for this project took place[...]

DESIGNER’S DIARY 8: CLASSES OF CONFLICT – THE PACK

The Pack… The Pack… By far the most challenging class design. You might find that[...]

DESIGNER’S DIARY 7: MECHANICS OF CONFLICT – THE BLOOD HUNT

Whether The Blood Hunt is a mechanic or an optional DM tool depends on your[...]

DESIGNER’S DIARY 5: GOBLINS OF CONFLICT

Goblins, like orcs, are a race that exists within popular culture. They appear in numerous[...]

DESIGNER’S DIARY 6: MECHANICS OF CONFLICT – THE UNCANNY GRUB

The Uncanny Grub was a concept we occasionally discussed regarding Brutal Races. We often talked[...]