Category Archives: Designer’s Diary
Posts about our mindset when designing our RPG materials.
Editing The Brutality: The Editing Process of the Project
Working as an editor and co-writer for the Book of Brutal Races has been wonderful.[...]
DESIGNER’S DIARY 23: DEITIES OF CONFLICT- GNOLLS… WELL, THEY ARE NOT GODS!
Throughout Brutal Races, we’ve repeatedly mentioned the concept of powerful outsider worship. Although we refer[...]
DESIGNER’S DIARY 22: ARE THEY… TOO MUCH?
In the Book of Conflict – Brutal Races, there are 6 subraces for each of[...]
Dec
DESIGNER’S DIARY 21: HALF-ORC VARIANTS
In our approach to races, we discussed how we identified themes that define them. Now,[...]
Dec
DESIGNER’S DIARY 20: MECHANICAL AND THEMATIC DESIGNING THE STRETCH BRUTAL RACES
As additional stretch races were introduced during the Kickstarter campaign, it became challenging to differentiate[...]
Dec
DESIGNER’S DIARY 19: THE BASE 4 BRUTAL RACES- MECHANICAL & THEMATICAL DESIGNS
In the previous text, we touched on the fundamental races and established certain themes for[...]
Dec
DESIGNER’S DIARY 18: MECHANICAL DESIGN OF THE BRUTAL RACES
When we initially started working on the Book of Conflict, we planned 2 or 3[...]
Nov
DESIGNER’S DIARY 17: DEITIES OF CONFLICT – BUGBEAR GODS
In many ways, Bugbear deities were easier to design and write than the others. Why[...]
Sep
DESIGNER’S DIARY 16: DEITIES OF CONFLICT – HOBGOBLIN GODS
Before delving into the details, we established a distinct approach for hobgoblin deities, separate from[...]
Sep
DESIGNER’S DIARY 15: DEITIES OF CONFLICT – ORC GODS
When designing the deities, we started with orcs because we had a well-established pantheon with[...]
Sep