Category Archives: Designer’s Diary

Posts about our mindset when designing our RPG materials.

Editing The Brutality: The Editing Process of the Project

Working as an editor and co-writer for the Book of Brutal Races has been wonderful.[...]

DESIGNER’S DIARY 23: DEITIES OF CONFLICT- GNOLLS… WELL, THEY ARE NOT GODS!

Throughout Brutal Races, we’ve repeatedly mentioned the concept of powerful outsider worship. Although we refer[...]

DESIGNER’S DIARY 22: ARE THEY… TOO MUCH?

In the Book of Conflict – Brutal Races, there are 6 subraces for each of[...]

DESIGNER’S DIARY 21: HALF-ORC VARIANTS

In our approach to races, we discussed how we identified themes that define them. Now,[...]

DESIGNER’S DIARY 20: MECHANICAL AND THEMATIC DESIGNING THE STRETCH BRUTAL RACES

As additional stretch races were introduced during the Kickstarter campaign, it became challenging to differentiate[...]

DESIGNER’S DIARY 19: THE BASE 4 BRUTAL RACES- MECHANICAL & THEMATICAL DESIGNS

In the previous text, we touched on the fundamental races and established certain themes for[...]

DESIGNER’S DIARY 18: MECHANICAL DESIGN OF THE BRUTAL RACES

When we initially started working on the Book of Conflict, we planned 2 or 3[...]

DESIGNER’S DIARY 17: DEITIES OF CONFLICT – BUGBEAR GODS

In many ways, Bugbear deities were easier to design and write than the others. Why[...]

DESIGNER’S DIARY 16: DEITIES OF CONFLICT – HOBGOBLIN GODS

Before delving into the details, we established a distinct approach for hobgoblin deities, separate from[...]

DESIGNER’S DIARY 15: DEITIES OF CONFLICT – ORC GODS

When designing the deities, we started with orcs because we had a well-established pantheon with[...]