In many ways, Bugbear deities were easier to design and write than the others. Why is that? Firstly, bugbears are less common in most settings. Additionally, they do not have…

In many ways, Bugbear deities were easier to design and write than the others. Why is that? Firstly, bugbears are less common in most settings. Additionally, they do not have…
Before delving into the details, we established a distinct approach for hobgoblin deities, separate from orcs. First and foremost, hobgoblins are practical people. They are not as conservative or fanatical…
When designing the deities, we started with orcs because we had a well-established pantheon with the Forgotten Realms deities. Additionally, among all the Brutal Races, orcs were the most devoted…
In general, we invested a great deal of effort and placed significant importance on deity design. From certain perspectives, deities might not be very significant within the realm of D&D.…
Designing new classes has been part of our plan from the beginning, but we also intended to create subclasses for existing classes. However, in this process, we have consistently aimed…
When it comes to the Ancestral Shaman, there’s something we need to confess. The Ancestral Shaman was essentially a bonus class. In other words, it wasn’t initially planned to be…
Marauder has always been a class that we had in mind for a long time, but it took quite a while for the mechanics to shape up. The theme of…
Compared to other classes, there was much less debate over the mechanics and RP aspects of the Warchief. In practice, it means the same as Talon: an alternative to the…
Talon was already in our minds when the initial discussions for this project took place a decade ago. The starting point was simple: during the 3rd edition era, the Monk,…
The Pack… The Pack… By far the most challenging class design. You might find that some of the mechanics have changed as you read this, so be prepared! Nonetheless, you…