In the “Book of Conflict,” we already delve into the dynamics between each race and their subraces in the Brutal Races. However, in this text, we’ll discuss subraces of different races that share similarities or may naturally have good interactions within your settings.

Forest Friends:

The Lupine Tribe Bugbears, bearing a resemblance to fey, roam the wilderness, aiding all creatures, humanoid or otherwise, in need. Sanctuary Orcs, akin to humanoids, assist in the wild. H’yeanics (gnolls), resembling centaurs more than their kind, share many common traits and often have druids, rangers, or shamans among them. It wouldn’t be surprising to find them residing close to each other.

City Dwellers:

Masquerade Minotaurs live in cities as large families, resembling mafia clans in some aspects. Worldly Hobgoblins are adept traders and sometimes renowned knights in cities. Mammoth Bugbears are known for their love of comfort, often residing in areas with better amenities. They might compete or engage in short or long-term partnerships. Scenarios like Masquerade Minotaurs smuggling goods for Worldly Hobgoblin traders are common.


While sharing many traits with the City Dwellers group, this group’s main distinction lies in their inclination towards social interaction, being centers of attraction, and generally seeking fame, apart from city living. Pherogolodytes (troglodytes) appeal directly to others’ senses, despite their intimidating appearance, possessing exotic beauty. Branded Orcs, followers of the deity Repetnuk, prioritize social and sexual interaction. Gladiator Minotaurs, though skilled warriors, aspire for fame and wealth, often abandoning weapons for a luxurious life.

These three groups might have tensions but can also benefit from each other, maintaining a tense yet balanced relationship.

Outcasts and Wanderers:

Nomad Hobgoblins, among the most independent subraces, require no settled abode. Faithless Orcs live in a unique imaginary world, rarely interacting with others. Eerie Goblins, though living among other goblins, display their racial talents sparingly and may form small outcast tribes. Though introverted, these groups may show empathy and engage in short-term partnerships when their paths cross.

Committed to Special Agendas:

Sentry Troglodytes strictly follow ancient teachings and relentlessly combat aberrations. Myrmidons pursue their special agendas, standing apart from other races. Hounds of Faith (gnolls) remain deeply loyal to their deity, king, or country. Though not directly communicating or forming partnerships, they respect each other’s sensitivities and can work together effectively when needed.

Seekers of Magic:

Primalist Kobolds display the keenest curiosity for magic among all Brutal Races. Tailspinner Lizardfolks prioritize using magic for their interests and intrigues. Myrmidons‘ approach to magic is more practical, seeking direct combat and tactical advantages. Despite differing goals, these groups’ shared curiosity may lead to them being rivals or partners in various places.

Elites Among Civilized Races:

Overlord Kobolds boast extensive knowledge and cultural heritage that even civilized races envy. Hounds of Faith (gnolls) are known for their virtues and large, loyal families, with some rising to enviable positions. Waterwalker Lizardfolks maintain close ties with elves, excelling as sailors and artists. Their settlements are admired by elves, and their trading connections and maritime skills are highly developed, facilitating communication and trade with other races.

Funny Guys:

Featherweight Kobolds, among the most easygoing subraces, easily charm others beyond racial biases. Jackass Goblins, though initially perceived as nuisances, can be surprisingly funny upon closer acquaintance. When these two groups come together, their interactions resemble a carnival, despite the chaotic nature of Jackass Goblins.

Darkest Pact:

Under the right motivations, many Brutal Races can come together, posing significant threats to their surroundings. Blighter Gnolls excel at spreading diseases that could be catastrophic for the environment and all living beings. Damned of Baimrhi (gnolls), being semi-undead, are among the most terrifying, lurking among various malicious groups, pursuing their sinister goals. Devilkin and Muckbinder Troglodytes, though rarely uniting within their ranks, may collaborate with other terrifying races for mutual benefit.

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