Veil of the Clouds
A campaign setting where the world ends a little way down the mountain. People live on peaks and high plateaus. Below them lies a sea of cloud that never moves with the wind.
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A campaign setting where the world ends a little way down the mountain. People live on peaks and high plateaus. Below them lies a sea of cloud that never moves with the wind.
Join the newsletter to hear when it launches.
The common folk call the cloud layer the Nether and avoid saying the word out loud. Aberrations live inside it. Dwarves who dig too deep meet the same mist waiting in their tunnels. When someone loses their mind, people say they have gone to the Nether.
Settlements are cut off from one another. Peaks that are close enough are joined by bridges of rope and timber, and the settlement that guards a bridge also controls the trade that crosses it. Everywhere else, there is very little to share and plenty to fight over.
The largest region and the best known. Even its smallest peaks have been reached, and the bigger ones are tied together by trade routes.
The northern mountains, wider and higher than anywhere else, with few bridges. Giants live here, and so do foxes the size of a horse.
The east, where goblinoids and orcs have fought for so long that no settlement is left standing, including the old dwarven bastions.
The smallest region, built around one large lake people simply call the Sea. Life is easier here, and the people are the most settled.
Dense western forests full of game. Only two settlements are known, and nobody has mapped what lies further in.
Humans, dwarves, elves, halflings, hobgoblins, goblins, orcs and the Mountainfolk, who lived on these peaks long before everyone else fled up to them. Each people comes with its own faith.
They travel in threes, arrive with a list of questions, and write down everything: birth records, harvests, conversations with blacksmiths. Sensible rulers let them in. Nobody is sure what the knowledge is for.
Some people worship the Nether. These cults appear among different peoples who have never met, and somehow they all follow the same rituals.
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