Ancestral Shaman
Sources of power are explained further.
Eidolon Summoner –
Ectoplasmic Armor now only protects against non-magical damage.
Marauder
Keen Insight –
Keen Insight is a 2nd-level feature now.
It was a 14th-level feature, that’s why it’s new in this document.
Gain Momentum –
Wording clarified.
Impale –
Added details about how to retrieve the weapon.
Bandit Tricks –
Thrown Melee Weapons can be thrown 15/30 now.
Defensive Prophecy –
Wording clarified.
Talon
Improved Rushing Strike is a Level 5 feature now.
It was a 10th-level feature, and we decided it was too late to get it.
Primal Armor –
Bark Armor does not degrade with damage anymore.
Ferocity –
Clarified many aspects of the text.
Hasty Rejuvenation –
Wording clarified.
Wild Movement –
Wording clarified.
Rushing Strike Modes
More Modes are introduced.
More to come in the future.
Beastly Toughness –
Wording clarified.
Paralyzing Poisons –
Added a duration to prepare the poison.
The Pack
Shared Hit Point Pool –
Wording clarified.
Leaderlings –
Leaderlings is a level 2 feature now.
Leaderlings –
The number of packlings does not increase; an existing pack member gets promoted to a leaderling.
Grapplings –
Grapplings is a level 3 feature now.
Bossling –
Level 2 and Level 7 features are reworked.
Bossling –
Level 7 feature name and text reworked.
Stalkerling –
Level 2 and Level 7 features are reworked.
Stalkerling –
Level 7 feature name and text reworked.
Casterling –
Level 2 and Level 7 features are reworked.
Casterling –
Level 7 feature name and text reworked.
Casterling –
Spellcasting rules and table are explained further.
The Spellcasting table moved under Casterling.
Warchief
Call of Inner Strength –
Clarified limits of use.
Command Mastery – Clarified for multiple targets.
Dread Lord: Damnation –
Clarified where the 300 feet distance starts from.
Commands: Chieftain Attack –
Wording clarified.
In General
Many typos are fixed, and the layout is improved.
The feedback form now requires an email address so that we can reply back to your feedback.
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